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Fant Mod - Survival & Creative Features

Gallery:


Description:
FANT MOD 8.88

DOWNLOAD LINK DOESNT WORK. Please use the Workshop or the Links in there to get the Mod. The Website link/download is broken. (report website support)

Youtube:
https://youtube.com/user/Fantoffel
Discord:
https://discord.gg/Z2qty5E

HOW TO INSTALL:
1.
Befor you use my Mod. Backup Your World Saves.
path:
...\AppData\Roaming\Axolot Games\Scrap
Mechanic\User\User_000000000000\Save\Survival

2.
Goto:
"...\Steam\SteamApps\common\Scrap Mechanic"
extract the zip into the gamefolder
...
Replace in the Scrap Mechanic Folder The Survival Folder and
Override the Exsiting Files look for Equal Folder Names.

Mod Features:
-Vacuumpump Extra Functions. Harvest, Drop and Filter
-Smart Chest
-6 Way-Item-Tube Junction Block
-Chemical Lift Engine
-Chemical Cannon
-Tank Cannon + Explosive Ammo container
-Mountable Shotgun
-Item Frame
-Logo Frame
-WASD Converter
-Robot Detector
-Player VS Player Damage
-5x More Wheels ( sizes )
-Suckomatic Grab Stuff
-Chest Fill and Player Seat Detector
-Daylight Sensor
-Item Detector
-added 3 Universal Grinder Types
-Watercannons Useful as Thruster under Water
-Watertank To Airtank - Underwater Air Supply for Seats
-17 New Shape Blocks with non Textures for Clean Colors
-Angle Sensor
-Smoker
-Campfire
-Eatable Rosted Woc Meat
-Red Woc Energy Drink ( speed buff )
-Speed Boost Player State
-Miner
-Totebots Bar ( damage buff )
-MeFlys Pommes Fries ( jumpboost )
-Tesla Coil Defense
-Autocrafter / AutoRecycler
-Steam Engine
-Wings
-Large Storage Container
-Propeller
-Seed Press
-Changeable Melee Weapons
-Weapon Racks
-Hud Clock back in
-Offroad Wheel
-Clock
-Offroad Wheels
-Popcorn
-Wireless Gate
-Plastic Resource
-Wire Resource
-Automatic Beehive
-Glueclam Tank
-Fluid Connection Point
-Teleport Item Pipes
-Pigment Flower Grow Box
-Gyroscope
-Altimeter
-Offset Pipe Connection Blocks
-Laser Pointer
-New Enemy The Strawdog
-Growing Sensor
-Flamethrower
-Flags
-Smart Toilet
-Unit Facer
-Adjustabel Rotor
-Camera Block
-Eggplant
-Watergun
-Handheld Flamethrower
-Unitfacer Hub
-Custom engine
-Player Teleporter
-Mountable Gatling Gun
-Paintable: Woc´s, Glowbugs, Corn, Veggies, Fruits, Cotton
-Display
-Symbole Plate
-Totebot Mace Melee Weapon
-Paint Bucket ( paints the Whole Creation ) Thanks to MJM
-Glowgun
-Vacuumpump with 3 Connection Points
-Multi Connection tool
-Gravitygun
-Refinary and Resource Collector Upgrade Modules ( find them in Warehouses )
-Breedable Wocs / Baby Wocs ( breeding: Feed 5 Eggplants to a Woc that is Close to a other Woc )
-Waterwheels
-Air Generator
-Fluid Sensor
-Ballast Tanks
-Creative Health and Respawn

Chat Commands:
/block playername - blocks a connected player and forces him to leave the game!.
/chunk - creates a Player Clone that Keeps the Tile/Chunk loaded. ( NO CHEAT )
/chunksafe - save all spawned Chunk Loaders. ( NO CHEAT )
/chunkload - load after map load all Chunkloades back in ( NO CHEAT )
/chunkclear - deletes all saved Chunk loader ( NO CHEAT )
/fly - fly... ( CHEAT )
/field x y - creates a Soil Field, works in creative too ( CHEAT )
/cam - Detach the Camera from the Player ( NO CHEAT )
/camself - Detach the Camera from the Player ( NO CHEAT )
/soilinfo - shows infos about Planted Soils ( NO CHEAT )
/delete - deletes the object in Aim ( CHEAT )
/undo - undo the delete ( CHEAT )
/cleanup Number - removes all objects in range ( CHEAT )
/clearinv - removes all items from the player Inventory ( CHEAT )
/fill - aim at a Container to fill it with materials like. ( gas, batteries and so on... ) /fill batterie will fill the container with batteries. ( CHEAT )
/all - activates god, unlimited and perma Day
/hammer - removes the default hammer / gives it back ( NO CHEAT )
/fastgrow - let plants grow nearly instant ( CHEAT )

SEE README FOR MORE BECAUSE I CANT ADD MORE TEXT HERE.

made by
00Fant

15 day(s) ago


18 day(s) ago


24 day(s) ago


1 month(s) ago


2 month(s) ago


2 month(s) ago


2 month(s) ago
8.52
-deathbag grab all (U) button added
-wrong item ref on measurment tool drop fix
-small thruster gui name fixed


2 month(s) ago
8.51
-added 1x1x2 thruster. Challange Winner Arageus, and that was his wish :slight_smile:
-pigment flower growbox container restriction added.


3 month(s) ago
8.5
-beebot nil error fix


3 month(s) ago
8.49
-added a (U) Search input to the Craftbot
-vacuumpump restriction for beebots
-challange block stats changed
-beebot code improved


3 month(s) ago
8.48
-suckomatic nil error fixed
-unitfacer unload improvment
-snail animation issue fixed
-eggplants added to the raid calculation


3 month(s) ago
-beebot adjustments


3 month(s) ago
8.46
-item detector has now a Slider to adjust the Detection area ( 1-20 blocks ) ( thanks to @Benny_Black for the idea )
-strawdog mass spawns restricted
-beebot added ( wip )
-unitfacer onDestroy Slider value reset
-added beebot display on robot detectors
-smart toilet keeps the tools ( mode based ) ( thanks to @𝙨𝙞𝙜𝙢𝙖𝙧𝙥𝙧𝙞𝙚𝙨𝙩 for the bug report )
-popcorn explodes now on Custom Enemys ( thanks to @ErickXavier for the bug report )
-laserpointer has a new Mode \"Distance\" works like a Normal Sensor but much longer


3 month(s) ago
8.45
-autocrafter recipe glitch restricted ( thanks to Mepoi for the report )
-all cheat cmds are now \"HOST ONLY\"


3 month(s) ago
8.44
-Added Measurement Tool


3 month(s) ago
8.43
-added missing trash can recipe


3 month(s) ago
8.42
-unitfacer on place owner set added. it will select the closest player. Only on the Placing.
-unitfacer connection color
-trashcan added


3 month(s) ago
8.41
-robot detector lift update refresh fix
-camera description info edited
-3 block from challagemode added
-strawdog ai adjusted


3 month(s) ago
8.4
-chest fill detector code performence incressed.
-unitfacer \"Power\" slider changed to \"Range\" slider.
-totebotmace client code change to fix client droprates ( test needed )


3 month(s) ago
8.39
-Pumpjack code improvment
-iconframe icons adjusted
-unitfacer Batterie consume adjusted. Based on the Bearing + Gyro amount


3 month(s) ago
8.38
-Pumpjack added
-Pumpjackoutlet added


3 month(s) ago
8.37
-block editor gui improved
-laser pointer \"Rod Mode\" added ( requested from Arageus )
-autocrafter code fix


3 month(s) ago
8.36
-vacuumpump pink mode. block error fixed


3 month(s) ago
8.35
-painbucket path fail fixed
-suckomatic new GUI. both Slider are in the same GUI now.
-vacuumpumps suck in from Oil, Chemical and Water (lakes) whole stacks. to lower the runtime of them and incresse the speed
-more Mod handbook Pages ( Thanks to Leon.N )


3 month(s) ago
8.34
-robot detector code improved
-mountableflamethrower woc flee
-telepipe output pushes items only Into Connected Container if the Telepipe is ON with an connected input


3 month(s) ago
8.33
-unitfacer empty path crash fixed


3 month(s) ago
8.32
-ucp type selection. Please Check ur UCP´s!
-block editor part moving is now player direction based
-unitfacer can be connected to gyros. Paint the gyros like bearings


3 month(s) ago
-unitfacer publicData Nil call fixed


3 month(s) ago
8.29
added:
-waypoint marker tool is working now
-unit facer new mode \"Light Gray\" - Waypoint Follow
-Altimeter input added. Input On = set Current height as Default.
8.3
-waypoint system improved


3 month(s) ago
added:
-block editor tool
-waypoint marker tool
-added one more page to the fant mod handbook

changes:
-wrong handbook uuid in the craftbot fixed


3 month(s) ago
changes:
-vacuumpump multi filter after map reload doesnt work is fixed.
-fant mod handbook added. ( still work in progress )


3 month(s) ago


3 month(s) ago
-added to the trader the mountableglowgun


3 month(s) ago
changes:
-mountable glowgun added
-glowstick ammo box added
-altimeter on lift refresh added


3 month(s) ago
changes:

-totebotmace hit sound reduced
-totebotmace droprates adjusted
-totebotmace damage on all units is lower except on Totbots. they are a 2 hit.
-paintbucket color remove works with the filter by blocktape now too
-effect bubble while using /fly are removed
-bananarator base damage incressed


4 month(s) ago
8.22:
-inline refinery fix for item pumping


4 month(s) ago
8.21:
-multiconnection tool chat output only clientside now
-Painbucket color by Blocktype is now Default.
-\"/showtile\" grid size corrected. Now its True Tile based.
-Robot Detector Snail exclude as Detection for the Logic output
-Vacuumpump debug Print removed.
-Inline Refinery Effect adjusted


4 month(s) ago
8.2 Fixed:
-beehive improved
-inline refinery storage open for all items
-inline refinery effect adjusted
-resource collector rod place / grab
-resource collector rod dupication
-robot detector onDestroy issue fixed
-robot detector no targeting of tumbling units
-unitfacer no targeting of tumbling units
-lower the rusted metal cost
-farmbot drill rare itemdrop effect


4 month(s) ago
-added 5x5x8 Resource Collector
-some fixes


4 month(s) ago
-no underwater flame
-fire dmg let wocs flee
-expolsion dmg on farmbots
-less showtile lines with the same result
-rotor slider length issue
-autocrafter logic output if materials
-item frame autocrafter combo
-robot detector delete issue
-inline refinery


4 month(s) ago


4 month(s) ago
-fix in the offset of the tile display


4 month(s) ago
added:
new chat command \"/showtile\" it shows the tile boarder

fixed:
Fridge to Seat Connection to Auto Feed the Player


4 month(s) ago
added:
-more block recipes
-sunshake machine to the trader

improved:
-sorting code for smart chest and large container
-unitfacer soil and otherplayeraim


4 month(s) ago
-unitfacer fix
-unitfacer hub fix
-snail color fix


4 month(s) ago
-beehive client side fix
-robot detector client side fix


4 month(s) ago
-robot detector range incressed to 512
-crush and flamethrowerkills count now to the global kill counter
-unit facer error fixed


4 month(s) ago
-texture of the snail changed


4 month(s) ago
-robot detector table size clamp
-animation fix for gary
-population improvment for gary
-autocrafter loading issue fixed


4 month(s) ago
-added a over population check for gary


4 month(s) ago
fix upload


4 month(s) ago
Added:
GARY! You can find him like Glowbugs in the water. He likes to Eat Eggfruits.

Changed:
-rotors do now automaticly reset and have an additional slider for the default tilt angle.


4 month(s) ago
-robot detector client side fail info show
-suckomatic code improvment
-recipe craft time normelized
-scrap gun damage adjusted
-totebot have a chance to drop screws and nuts


4 month(s) ago
-Team Alive Sensor Fix ( thanks to Sorz for the Report ;) )
-Scrap Gun fixes
-Screws and Nuts stacksize incresses to 100
-survivalGame error in special cases fixed


4 month(s) ago
fixed tarder scrapgun wrong uuid.


4 month(s) ago
seat fix


4 month(s) ago
Added:
-Scrapgun

-Fixes


4 month(s) ago
Added:
-Paintbucket Unpaint and Color by Blocktype ... see Item description
-Survival Scoreboard
-\"Normal\" Fridges can be Connected to all Kind of Seats and Saddles to Provide a constant Food / Water supply if your Hunger / Thirst is under 25%

Improved:
-Vacuumpump filter stuuff ( gui )
-Ball wheels water physics
-Water Wheels ( paddles ) water physics


4 month(s) ago
-fix for the robot detector


4 month(s) ago
Added / Changed:
-Robot Detector has Higher Range ( now in blocks )
-Robot Detector Displays now the Health (again)

Fix:
-Laser Pointer Mode Nil error.


4 month(s) ago
Added:
New Command
**/nobuild** -restricts the build / deconstruct ability of players to all grids.

Added/Changed:
-A Model for the Team Selector.


5 month(s) ago
-Breathing to Creative
-Team Alive Sensor (creative only)
-creative chat command /canrespawn -it prevents player from respawning with (\"E\"). You can control the Respawn with the \"Team Respawner\"

Changed:
-Vacuumpump Filter Mode Names

Fixed:
-Woc Brusher Mode Print on all clients


5 month(s) ago
Changed:
-Vacuumpumps have now an Internal Filter. Is self Explaining. In short they work like befor.
( MAYBE you need to pickup/place down some pumps to refresh there scripts. )

Importent Fixes:
-Bug Fixes for the name Tag


5 month(s) ago
Added:
Team Selection to Creative.

Added Commands:
Survival and Creative
/pvp -toggles PvP Mode (host only, server controled, survival and creative)

Creative:
/team name -join a Team with name...
/leaveteam -leaves the team
/limited -limited inventory (host only, server controled)
/unlimited -unlimited inventory (host only, server controled)
/help for more infos

Replaced:
Player Name Tags Removed ( Special Thanks to ***Dr Pixel Plays*** for his Solution )
and i have Added a Custom Name Tag above the Player.
You need to have \"English\" as language selected otherwise you see 2 Names.
In Survival is it Only Visable if **PvP Off** or **God On**.
In Creative is it Only Visable if **PvP Off** or **God On** or **Same Team**.
In Creative does it Display Additionaly the **Team** name if a team is set.

Additional Infos:
-Player in the Same Team can See each other but not other Players.
-No Friendly Fire.
-The Host has the Control over the PvP Mode and Unlimited/Limited Inventory in Creative.
-If **PvP is ON** commands like /cleanup /fly /undo... are deactivated. More improvments about Restrictions settings will come in the next updates.
-The Mod Has now 3 Folder. ( Survival, Data, Cache )


Added Command:
/shownametag -Survival and Creative. hides the Custom nametag, only useful if you play in multiplayer and you dont use English as language.
( The Nametag Hiding works only with English as language. Default files for the cache are in the cache folder \"Font - Original\" )

Added Blocks Creative Only ( more are work in progress ):
-Team Selector -Team Selector to join a team press (E) or (U)
-Team Respawn Point -A Respawn point for a Team Red or Blue
-Team Respawner -Trigger it with a Input or press (E) to respawn the All Players.


5 month(s) ago
-suckomatic target size detection and clamp.
-wocs save now there color after eating.


5 month(s) ago
-Added-
Chat Cmd:
- /unblock playername unblocks a connected blocked Player.
- /all is now a toggle command. type again to turn it off.

Functions:
- Angle Sensors can have now a Input connected. If the Input is ON the Angle Sensor turns Off.
- Following Items got a Connection Highlight Color change
Chest Fill Detector
Item Detector
Smart Chest
Large Storage Container
Suckomatic

- New json file that stores the \"Blocked Players\" in:
...\\Scrap Mechanic\\Survival\\Objects\\00fant\\scripts\\Blocked_Data.json


5 month(s) ago
Added:
-Chat Command for the Host to block a connected player with name...
/block name
( if he trys to connect again, he will get blocked automaticly again. to reset the blocklist, for now just restart the world ( main menu ) )
-hud info position. ( in blocks )

-Angle Sensor is connectable to Gyros direct.
-Gyro accepts now a single connected Angle Sensor ( auto balance )
-display fixed
-miner module lost on pickup fixed


5 month(s) ago
Added:
-Water Thruster
-chat command /fant - toggles the Fant Mod Hud Info

Changed:
-Suckomatic - got a (U) slider to adjust the Width
-all mountable weapons doenst need a Ammo supply if Unlimited / Creative is active


5 month(s) ago
Added:
-PvPvE Scoreboard to Creative
cmds:
/scorereset - resets only your score to 0 | 0 | 0
/scoreresetall - resets all scores to 0 | 0 | 0
/god -toggles God Mode
/setrespawn -set the Respawn position
/respawn -respawns you if you are dead

Changed:
-Hud
-Suckomatic


5 month(s) ago
-ballast tank value wrong reference


5 month(s) ago
Added:
-Ballast Tanks in 3 Sizes.
-Fant Display can show the Values of the Ballst Tanks too. No Mode Change requied for that.
-Suckomatic 3 Inputs, On/off, Incresse Range, Lower Range.
( Please let me know how it is, maybe i need to adjust it more )

Fixes and Improments:
-fant_suckomatic
-fant_autocrafter
-fant_chemical_lift_engine
-fant_display
-fant_gyroscope
-fant_laserpointer


5 month(s) ago
-small fix


5 month(s) ago
Improved:
-Sun Shake Vending Machines.
-Ball Wheels work now as Paddles in water.
-SurvivalPlayer.lua

Added:
-Waterwheels in 6 sizes
-Fluid Sensor
-Air Generator ( For Under Water Bases )


5 month(s) ago
-waterwheel and ballwheel code improvments


5 month(s) ago
Improved:
Sun Shake Vending Machines.
Ball Wheels work now as Paddles in water.

Added:
Waterwheels in 3 sizes


5 month(s) ago
Added:
-White Painted Vacuumpumps can Drop EggFruits as \"Part\" so Wocs can Eat it. ( Woc Breeding Automation )

-Recipe Change for Red Woc

-Smart Toilet Pump Delay added


5 month(s) ago
Added / Changed:
-Autocrafter Mode Switch with (U). No Painting anymore!
-Seed Press Mode Switch with (U). No Painting anymore!
-Laserpointer Mode Switch with (U). No Painting anymore!
-Laser Pointer Beam Improved
-Smart Toilet Mode Switch with (U). No Painting anymore!
-Smart toilet can now Push/Pull Items from connected Containers directly. No Vacuumpump needed anymore
-Electro Hammer debug print removed


5 month(s) ago
BABY WOCS / Woc Breeding

Added:
Baby Wocs
breeding: Feed 5 Eggplants to a Woc that is Close to a other Woc
Colors from the \"Mother\" Woc is combined with the \"Other\" Woc by ~Some%.

Know Issues:
-Baby Woc Animation Issues. I know. Dont begin to send me msg about that!


5 month(s) ago
Added:
-Resource Collector Upgrade Slots
-Upgrade Modules for Resource Collector ( find them in warehouses )
-J0hnbanes Logo to the Logoframe

Changed:
-Flamethrower ( mountable ) Remodel

Fixed / Improved:
-CollisionDamage on Strawdogs

Added/Fixed/IhaveNoClue:
-Wood Stone and Metal Rods to the Unlimited / Creative Menu


5 month(s) ago
Added:
Refinary Module Upgrade.
Find them in Warehouses.


6 month(s) ago
Added:
-Auto Miner working Sound

Changed:
-Container / Chest Display Contrast ( Inverted )

Fixed:
-floatingpointcrap in the angularvelocity caluclation while hold something with the Wocbrusher
-fail collection of blocks ( pink mode ) with vacuumpumps


6 month(s) ago
Added:
-Rotation function to the Wocbrusher9000
( rightclick to change mode, Q/R to performe the mode )

-beam for the wocbrusher

-ragdoll grabbing now possible

-Chemical Lift engine PublicData Input Reading
see ChemicalLiftEngine.lua for more infos

Fixes:
-Vacuumpump issue fixed


6 month(s) ago
gravity gun nil error fix
and missing model on drop


6 month(s) ago
one more fix for the gravgun


6 month(s) ago
fix in the grabbing of the wocbrusher


6 month(s) ago
New Tool!:
-Gravitygun
-unit grabbing
-Q and R for changing the Grab Distance

Added:
/fastgrow

changed/added:
-restrictions to the vacuumpump block sucktion


6 month(s) ago
-fixes


6 month(s) ago
ReWorked:
-Vacuumpump
Please Check the item Description!


6 month(s) ago
Added:
New Tool - Multi Connection Tool

Fixed:
Iconframe bug


6 month(s) ago


6 month(s) ago
-code improvments in the iconframe

added:
New Vacuumpump with 3 Connectionpoints. Same Functions like the Normal \"Fant Mod Vacuumpump\" ( its not the default vanilla script )


6 month(s) ago
-code improvments in the iconframe

added:
New Vacuumpump with 3 Connectionpoints. Same Functions like the Normal \"Fant Mod Vacuumpump\" ( its not the default vanilla script )


6 month(s) ago
-SurvivalGame.lua
added:
-\"/hammer\" = this command removes or gives the default hammer. very usefull in survival

-WocUnit.lua
changed:
-Wocs cant die anymore because of lifetime. Only by overpopulation ( Cap 50 )

-Fant_Glowgun.lua
changed:
-damage and speed of the projectil
-my own projectil variant of the glowstick added
fixed:
-shoot effect

-MatureHarvestable.lua
changed:
-seed collect amount adjusted

-Vacuum.lua
changed:
-seed collect amount adjusted

-fant_itemframe.lua
REWRITTEN!
-Works completly Different. Replace exsiting Icon frames. And see at the Item Description for more infos. p.s. Dont ask Me!

-fant_unitfacer.lua
changed:
-onCreate Color Code Print Removed.

changed files:
-inventoryDescriptions.json
-fantmod.json
-interactive.json
-data/projectiles.json


6 month(s) ago
Added:
-Ball Wheels in size
3x3x3
5x5x5
7x7x7


6 month(s) ago
Added:
-ChallangeMode Chest
-2 Different Light Indicator Blocks
-3x3 Piston (fake 3x3, actualy 1x1) length 128 and high speed

Changes:
-Glowgun Damage Incressed

Fixes:
-Some fixes for the Glowgun


6 month(s) ago
Added:
New Glowgun


6 month(s) ago
New Tool!
-The Paint Bucket


6 month(s) ago
-fixed iconframe


6 month(s) ago
-Fixed the Cache Folder Issue.
WORKSHOP VERSION FIXED!


6 month(s) ago
New:
-Flamethrower Remodeled

Added:
-All Weapons to the Sunshake Machine so it can display them
-Totebot Mace Hit Effect

Fixes:
-Autocrafter ( Recycle ) item lost in some cases fixed
-Totebotmace Droprate adjusted


6 month(s) ago
ADDED:
-Totebot Mace ( weapon )
-a Seed Multiplicator to fix the low seed amount

CHANGED
-Watergun Model

FILES CHANGED
-to much, sry thistime no list


6 month(s) ago
-some fixes
-/colorall chat cmd.
-/soilinfo chat cmd.
-tiny texture adjustments


6 month(s) ago
-added a Syombole Plate


6 month(s) ago
fix for the chest fill detector after lift use


6 month(s) ago
-teleporter nil call fix


6 month(s) ago
Added:
-Craftbot Search Filter After Level 5 Craftbot.
( feat. MJM )
-Number Display for different things. See Item Description.


6 month(s) ago
Tiny Fix Update:
-teleporter bug. after map load he has forgot the destinations. FIXED

Added:
Colorable Corn and Cotton

files changed:
resources.json
fant_teleporter.lua


6 month(s) ago
Model Rework.
-Large Container Reworked.
-Large Container Recipe Balance adjustments
-All Displays from my Mod Parts got a Texture Improvment too.

files changed:
-interactables.json
-fantmod.json
-iconmap
-craftbot.json
-fant_large_container.lua
...


6 month(s) ago
Changed:
-new Smart Chest Model

File Changes:
-fant_chest.lua
-iconmap
-interactables.json
-fantmod.json


6 month(s) ago
-added to the chest fill detector a item slot to detect how many of that type are in the chest
-fix in the growing sensor

-files changed
fant_growing_sensor.lua
fant_cfd.lua


6 month(s) ago
-fixed a nil call


6 month(s) ago
Added:
-New Drill droped by Farmbots ( 10% chance )
chat commands
-/chunksave = saves all Chunk Loader Positions.
-/chunkload = can be used once after map load to load/spawn all saved Chunk loader back in.
-/chunkclear = clears the chunk loader position list.

Changed:
-New Autominer Model
-Autominer Recipe changed
...
and maybe somewhere something what i have forgot to list :sweat_smile: sry

file changed:
-survivalgame.lua
-TreeLog.lua
-StoneHarvestable.lua
-TreeTrunk.lua
-WoodHarvestable.lua
-StoneChunk.lua
-FarmbotUnit.lua
-IconMapSurvival.png
-IconMapSurvival.xml
-inventoryDescriptions.json
-fantmod.json
-interactive.json
-powertools.json
-craftbot.json


6 month(s) ago
Added:
-Smart Fridge
-The Vanilla Lights to the craftbot / craftable
-code adjustments


7 month(s) ago
fixes / changes:
-fant_gyroscope angvel andjusted. maybe u need to adjust a tiny bit ur gyros. should have less swing.
-fant_unitfacer creative no batterie needed.
-fant_autocrafter code changed for the new model

Model Improvment:
-Autocrafter New Model


7 month(s) ago
-multi connection point model reworked
-chest fill detector model reworked
-wasd converter model reworked


7 month(s) ago
Fix:
-homing carrot robot target fail fixed.


7 month(s) ago
added:
-one new mode to the homeing carrotslauncher \"creations\" (test, Be Carful)
-new recipe for batteries

fixes:
-homing carrots target finding improved
-homing carrots damage adjusted
-unitfacer script nil call on target lost/delete
-autocrafter gridupdate check improved. in rare cases it got locked without grid updates.


7 month(s) ago
fixed white painted food hold in hand.


7 month(s) ago
angle sensor client side nil error fix


7 month(s) ago
2 small fixes in the homing carrot and unit facer


7 month(s) ago
-added modes to the Homing Carrot Launcher
-Improved the Model
-Added Infinity Ammo to the Gatling and Carrot Launcher ( in creative )


7 month(s) ago
Added:
-New Homing Carrot Launcher
-Homing Carrot Missiles

Changed:
-All Fruits / Veggies are paintable Now


7 month(s) ago
-adjusted the Gatling Gun values.
-Name Improved
-Texture fix for the Banana Ammo box and Boom Box
-Gatling Gun now more Colorable
-added a Steam \"shhhhh\" effect if the Gun Turns Off
-added /fill ban(ana)


7 month(s) ago
New Weapon:
-Gatling Gun
-Gatling Ammo Container


7 month(s) ago
-Camera and Unitfacer saves the Owner now.
-Chemical Lift Engines Input Change. See Item Description.


7 month(s) ago
Improved / Changes in:
-Camera Block ( No Seat connection, Owner set by (U) )
-Unit Facer ( No Seat connection, Owner set by (U) )
-Angle Sensor added Adjustment Slider
-Smoker added slider for the Smoke Interval


7 month(s) ago
Changes to:
-Smart Chest, Large Container and TeleItemPipes,
Not Aim Position based anymore.
(E) Opens the Inventory, (U) Opens the Filterslot.

-Automatic Beehive
(E) Opens Beewax Output (U) Opens the Food Input

-Teleport
code and use improvments.


7 month(s) ago
Fixes:
-teleporter static only
-custom engine, onload


7 month(s) ago
Removed:
-from the Beacon / GPS Device the \"wohowohowohowohowohowoho\" Sound.

Added:
- 2 New Panels that are usefull for very Compact Suspesions.
\"Suspesion Panel 1x1a and b


7 month(s) ago


7 month(s) ago
-Added Custom Engine
-Added Player Teleporter


8 month(s) ago


8 month(s) ago
-added Custom Engine
-some fixes
-added a Slider to the Suckomatic


8 month(s) ago
-fixed the lag issue after the new filterslot change.
Its to much for Scrap Mechanic to handle / check every filterslot in the chests if u try to pump items between chests.
So i have no other way to repatch the 1 Filter Slot Versions of the Smart Chest and Large Container.

So If u have setup the multi filter slots. pls remove the items again befor Update from the filterslot. After update you can put 1 item back in.

Sorry, i never thought that scrapM cant handle more then filterslot...


8 month(s) ago


8 month(s) ago
-some more fixes for server/clientside filter chests


8 month(s) ago
-fixed a display bug in the large storage container


8 month(s) ago
CHANGES
-Unitfacer Mode is not anymore Defined by its Own Color.
It now defined via the Input button/gate color.
And it has now the option to Connect more then 1 Input button/gate( different colors ) to it. So you can Switch between Unit Facer Modes.
(Only one mode can be active at the same time)

-Vacuumpump has now a Second Input ( RED Painted ). That is for Switching the Pump Flow Direction via input button/gate.

-descriptions adjusted

FIXES
-fixed the Watergun clientside lagy recoil
-fixed the missing client side flames.
-fixed 2 nil errors in 2 more lua files from me.


8 month(s) ago
-small bug fixes


8 month(s) ago
-second fix for the melee error


8 month(s) ago
-electro hammer damage fix


8 month(s) ago
Changed
-Chest Fill Detector have no 2 Modes anymore, now it has a Percent Slider for the Fill Detection
-Smart Chests & Large Container have now more then ONE Filter slot

IMPORTENT
with the UPDATE of FANT MOD
the filter Items in your Smart chest and Large Container will get Removed (!!!-ONCE-!!!)
--->TO PREVENT THAT<---
-Befor you update my Mod. Remove the Items from the Filter slots.
-Then Update the Mod
-Then Put them Back In.
[ Otherwise they will be Lost ]


8 month(s) ago
-added a block [Unitfacer Hub] that splits the signals from the unitfacer into 4 different ( up, down, left, right )


8 month(s) ago
some tweeks and fixes.
-added to the WASD Converter 2 new Modes. Left and Right Mouse Click Detection


8 month(s) ago
added:
-Handheld Flamethrower


8 month(s) ago
-fixed watergun endless water


8 month(s) ago
-added Watergun ( buy at Trader )


8 month(s) ago
Added:
-Flamethrower
-Flags
-Smart Toilet
-Unit Facer
-Adjustabel Rotor
-Camera Block
-Eggplant
6.6
-fixed /clearinv works now in creative and survival.
-in Unlimited, Seeds and Fertilizer dont get used up.
-totebot head drop changed to Item head drop again.

6.62
-added new Camera


6.63
-grinders now colorable
-unit facer have now a internal batterie container too
-fluid connection points are now able to refill Spudguns ( ammo )
-fixed camera clipping fail

6.64
-camera client side fix (hopefully)

6.65
-added a New Plantable. The Eggplant
( the base model was the decoration plant from Creative. )

6.66
adjusted eggplant stats

6.67
-added Eggfruit to chemical recipe
-added Eggplants to the Unitfacer


9 month(s) ago


9 month(s) ago
-strawdog improvments


9 month(s) ago
-update fix


9 month(s) ago
-improved more the strawdog
-added Growing Sensor


9 month(s) ago
-strawdog improvments


9 month(s) ago
improved:
-strawdog ai

changed:
-strawdrop drop and rates
-strawdog attack behavoir
-icon for boom box
-icon for daylight sensor
-item descriptions

added:
-robotdetector detects now strawdogs
-teslas can now attack strawdogs


9 month(s) ago
-added a New Enemy Robot. \"Straw Dog\"


10 month(s) ago
-added Met Beer
-a lot of fixes


11 month(s) ago
-changed Grinder Collider ( a lot better now )
-recipe changes
-tesla coil batterie consume adjusted
-miner fuel consume adjusted
-laserpointer improvment
-altimeter height formula issue. ( thanks to Sorz for showing it )


11 month(s) ago
-added a Range Slider to the Laserpointer
-fixed some small bugs
-removed the Ability for Haybots, Totebots and Wocs to Tumble on Collision with the Terrain.
( prevent Random FPS drops while driving around and Wocs and Robots Roll down a Hill in Ragdoll Mode )


11 month(s) ago
-description fail


11 month(s) ago
-added 2 new pipe connection blocks. with 1 and 2 blocks in offset
-added a Laser pointer. Returns a On signal if it hits a Unit / Player
-fixed default melee hammer dmg buff bug


11 month(s) ago
-altimeter input amount fix


11 month(s) ago
-added one Missing Shape Block 1x1x2 Tip 2 ( 4corner to 3corner )
-added Altimeter - Logic Block


11 month(s) ago
-small fix


11 month(s) ago
-fix client side tele item pipe filter slot open bug.


11 month(s) ago
-fixed Refine Buff Client Side Bug
-fixed item descriptions
-cleaned dead items in the icon map
-removed dead items from the mod. ( Not active and useable in Survival / Craftable )


11 month(s) ago
-fixed importent bug in the electro hammer. \"unequip/destroy\" fail


11 month(s) ago
-added Gyroscropes
Code Improved
-Chemical Lift engine Code
-Simple Controler
-Large Storage Container has now 6 Pipe Connection points.
-Gyroscope does Damp the Rotation if a Button is Connected but OFF
-Gyroscope Rotation Indicator ( ghost mode )


11 month(s) ago


11 month(s) ago
-fixed a autocrafter bug


11 month(s) ago
-added missing craft recipe


11 month(s) ago
-added a Bearing, Engine and Controller - Simple Controller
( like MJM´s befor, but improved / completly New Made )


11 month(s) ago
-added missing panel shape


11 month(s) ago
-rotation fix


11 month(s) ago


11 month(s) ago
-added 8 new Panel types.
-removed not correct working Part ( mjm controler )
-fixed some small bugs


12 month(s) ago
fixes and improvments
-autocrafter
-teleitempipe


12 month(s) ago


12 month(s) ago
-ac fix


12 month(s) ago
-teleport pipe performence incress


12 month(s) ago


12 month(s) ago
-added logic connection to the autocrafter back ( on / off )
-added a Filter Slot to ItemTeleportPipes


12 month(s) ago
-added Autocrafter GUI


12 month(s) ago
-Autocrafter Multi recipe Fix
-Seed Press Speed Fix
-Fluid Connection Point Item Dupe Fix
-Recipe Changes


12 month(s) ago
-added more fertilizer recipes
-added a component kit recipe
-seed press changes
Seed Press Black Painted = Crude Oil Production
Seed Press Any Other Color then Black = Scrap Wood Production


12 month(s) ago


12 month(s) ago
-added the Bazooka. It uses Explosive Canister out of your inventory. ( Small Short range, large Long range )
-added Woc Steak Refine Buff


12 month(s) ago
Fixes:
-fluid connecter
-flower grow box
-smart chest
-large storage container

Changes:
-Special Hammer Stats changed.
-Glue Clam Tank production lowerd.


12 month(s) ago
-chest filter bug on map load / tile load


12 month(s) ago
-Added New Melee Weapon. The Fork.
Area Collect of All Around you on Hit.
-Fixed a lot of little Issues and bugs.


12 month(s) ago
-Added All Melee Weapons from the Weapon Racks as Standalone Weapons.
( See at the Trader for Melee Weapons )
-Weapons Racks are only Decoration for now


1 year(s) ago
-added Pigment Flower Grow Box


1 year(s) ago
-added Teleport item Pipes


1 year(s) ago
beehive has a OnOff Input. And the Bees will only Apear if the Beehive is Running.
u can only pick it up if u empty the beewax container.
-glue clam tank has a OnOff Input.
-fluid connection point should support 256 water cannons at once now.
-added pre code for the rocket silo display
( placeholder Code. Speed and Height )


1 year(s) ago
-added Fluid Connection point
-added MJM Bearing and Engine Controller ( Special Thanks to MJM )


1 year(s) ago
fixes for 5.45


1 year(s) ago
[ Fant Mod 5.45 Update ] - New Blocks and Fixes
New:
-added Automatic Beehive that produce beewax...(see item description for more infos)
-added Glue Clam Tank that produce Glue Clams for Glue...(see item description for more infos)
(model will change in the future)

Fixed:
-autocrafter loop reset bug (thanks to ben and some more for reporting that strange issue)
-some json misstakes and duplicates removed (thanks to RostigerSpieler for reporting this)


1 year(s) ago


1 year(s) ago
changes:
-suckomatic can grab stuff now. ( discriptions needs to be changed that will be then in the public release )
-popcorn recipe changed
-smart chest model change. has now 2 pipe connection points. and u can open the filter from the display side at the top or bottom edge.
-start logo
-polygon shape block collision fix


1 year(s) ago
-autocrafter fix


1 year(s) ago
-new resources
wire and plastic

-recipe changes

-autocrafter recoded


1 year(s) ago
-fixed bug that allowed endless crafting with SmartChest (filter)
-added 2 more wheels 5x1b Normal and Offroad


1 year(s) ago
many fixed.
melee weapon type fixes
...


1 year(s) ago
-added more wheels
-added wirless gate
-fixed bugs


1 year(s) ago
-added Popcorn Food


1 year(s) ago
-added New melee hammer \"The construction Lamp\" it makes Light
-added 2 more offroad wheels
-added new weapon rack


1 year(s) ago
added:
-pre version \"Clock\"
-offroad wheel ( more will follow )
-new recipes in the craftbot

changed:
-item descriptions

fixed:
-weapon rack model rotation


1 year(s) ago
-added the Hud Clock back in


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago
updated to the new version


1 year(s) ago
-weapon racks improved
-fixed bugs
-changed base code


1 year(s) ago


1 year(s) ago
-change the Banana Hammer to
a Electric Hammer
I uses Batteries out of ur Inventory to shock robots


1 year(s) ago
-fixed the MP Sync Bug for Melee Weapons


1 year(s) ago
no hammer fix


1 year(s) ago


1 year(s) ago


1 year(s) ago
-fix texture issues
-added New Seed Press


1 year(s) ago
-Sun Shake Machine IMPROVMENT


1 year(s) ago
-Icon Improvments
-Fant Cmd Support update
-many little fixes


1 year(s) ago
-fix for the wings


1 year(s) ago
added 2 more propellers
added beeway trade to the trader


1 year(s) ago
-added Propeller
-fixed a nil error bug


1 year(s) ago


1 year(s) ago
-added Large Storage Tank


1 year(s) ago
-fixes for the new update


1 year(s) ago


1 year(s) ago
Fixes:
A lot of Tiny Bug Fixes releated to the last Update.

New:
-Wings 3 Sizes

Added:
-Robot Detector Slider for the Range


1 year(s) ago
-pvp dmg bug fixed
-small fixes
-base for wings added


1 year(s) ago
-robot detector wire connection
-robot detector animation and colorable

-Game Update BUG GUI Craftbot Icon Fix from \"RostigerSpieler\"
Thanks to him.


1 year(s) ago


1 year(s) ago


1 year(s) ago
pre update


1 year(s) ago


1 year(s) ago
-autocrafter recipe glitch fixed
-steam engine slider update fixed
-steam engine balance


1 year(s) ago
-added a New Steam Engine ( Very High Torque low speed )
uses all wood types and ember + water as fuel


1 year(s) ago
Fixed:
autocrafter blueprint fail
autocrafter clientside Recipe Change
Chest fill detector Visual State
Daylight Sensor Visual State

Added:
2 recipes for the Recycling ( Chem Bucket and Water Bucket )


1 year(s) ago
-fixed 2 bugs in the Autocrafter


1 year(s) ago
fixed autocrafter wrong display msg.


1 year(s) ago
-Autocrafter deconstruct Stuck fixed
-sunshake machines have 20 slots
-vacuumpump code improved
-robot detector code improved ( hopefully client side display for non host fixed )
-Tesla Coils Battery Consume incresses if more Targets Around.
-Tesla Max dmg incressed by 1 Point
-Teslas do Player Damage now. ( Disable it with PvP = off in the config, see description )


1 year(s) ago
-changed polygon block stack size to 256
-fixed Autominer on Placing duplication
-fixed Endless Componentcraft in the Autocrafter.


1 year(s) ago
[Fant Mod Update 4.88]
Fixes:
-autocrafter item dupe fixed

Changed:
-improved Item Icons, Miner and Autocrafter
-item descriptons improved (special thanks to @DJ-Danby#4995 and @Balaz#9691 )

Added:
-Autocrafter Sound


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago


1 year(s) ago
changed:
-autocrafter model

-autocrafter / recycler(white painted) can now Ungrade Every Upgradeable.
Example:
Blueprint Level 5 Thruster
material Level 5 Thruster = Level 4 Thruster + 10 Components

-stationary Miner gathers only stone. No Metal anymore. ( op protection )

-item Descriptions Improved ( Huge Thanks To @RostigerSpieler )
all mod item findable by \"fant\"

-added the vacuumpump performence fix back again. Ignore The Not Displaying Arrow. That is \"Only\" Visual.

-Tesla Coils dont work under water

-fridges can hold all the Mod Food


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1 year(s) ago
For Game Version 0.4.8 Test.
Not for the Normal 0.4.7

JumpAround
11 day(s) ago
You need to update this mod... It isn't loading the download. It says that it is either temporarily down or the it has been moved somewhere else...

lagnolev27
18 day(s) ago
фант Будь ласка дізнайся таке (Не удается получить доступ к сайту

[EDT] ShandY
20 day(s) ago
File mods are shit

wreckedftfoxy
2 month(s) ago
why does it not let u use commands when your not the host

VadimRus4731
2 month(s) ago
bruh why are my glowbugs are becoming garrys from spongebob or smthing

Sharky The Gamer
3 month(s) ago
Love the mod! hasnt updated in two days, thats rare, wonder whats gonna be added, hope its big

Mihai123410
3 month(s) ago
I’d really like to see a way to generate batteries using kinetic energy, Though You can’t use things like gas engines or electric engines for infinite batteries, and maybe you need to use something like a piston engine. It would be a kind of “I’ve won but at what cost moment”

mattchew94877
3 month(s) ago
You should add a gas powered electric generator

joe lord
4 month(s) ago
ok so my craft bot won't connect to my system and i don't why

joe lord
4 month(s) ago
can you add a block that is super heavy or a block placer gun it would be really cool oh and me and my friends LOVE your mod i am using it on a smp and it is so much fun thank you for doing this also i am impressed on how fast you update the mod your good man

Toby1364
4 month(s) ago
can i use just the air generator in other mod?

HEKRcz
6 month(s) ago
v ZIPu chybí soubor " Cache " to vadí ? nebo ne

HEKRcz
6 month(s) ago
parádní a uźasný mod, mohl bych navrhnout novej item ?

ЛИСИЧКА Mazafaka
6 month(s) ago
this mod for version 0.5.1 in (zip) damaged

RedScorpions1910
7 month(s) ago
мод просто супер автор красава . дай бог ему здоровья и новых идей

WindEger
8 month(s) ago
FantMod+ModPack(survival) https://scrapmechanicmods.com/m=76

RedBucket
9 month(s) ago
I love this mod! I use the vacuum pump functions, item teleporter and pipe junctions a lot.
Filtering items is also great.
Since the oil update, miners are Waaay OP now. I think they should be removed, or switched to battery power etc.
In contrast, the tesla towers are not OP for me since batteries are harder to make etc.
Other suggestions:
- Somehow nerf the free oil (maybe make gas harder to make, maybe require chemical too?)
-Can you make a stronger bearing?
-Whats with bees needing vegetables ? Its just strange. It makes more sense they need flowers
-Clam using electricity? Needing water would be more appropriate but maybe both for balance ?
-What about a mini beacon? but nerf it somehow. Would be great for flyers and smaller vehicles.

saintskinny111
10 month(s) ago
I've been wanting to try out the chemical lift engine, but there's an issue. Any time I spawn or build a chemical container, it's always missing the connection point. Am I the only one having this issue?

saintskinny111
10 month(s) ago
This has got to be one of the best mods in SM. It adds things to the game that make life much easier without being game-breaking powerful. One of the smaller things I was excited about was the logo frames, which have pictures of different parts on them so they can be used to label chests or rooms. It would be nice if the devs implemented some of these things into the game, for example the WASD Converter or the beekeeping box. It's just missing a map, but there are other mods for that! Thanks to 00Fant for all the work he put(s) into this mod!

SpeedTurtle
11 month(s) ago
why are some of my textures just boxes without texture ?

99Blocks
11 month(s) ago
As a follow up to my last comment,

- In regard to the WASD converters, it all works now. I took apart the contraption and put it back together again and it all seemed OK. Sorry for wasting your time!

- In regard to the Clam battery usage, my question stands. Which lines of code govern how quickly it uses power? Currently I have upped the chance of creation but I'd rather it be the default but use less power.


Magnificent mod BTW! I am freaking loving it!

99Blocks
11 month(s) ago
Greetings!

I'm fairly new to Scrap Mechanic but know my way around modding and have installed this mod into my game without issue. Everything has worked beautifully so far but I have a question and a problem.

The problem: I followed your video on making a small plane and for some reason I can't get the A and D detectors to both work at the same time. W and S work beautifully and the A and D convertors light up when I press the keys but the simple controller seems to only send one signal and not the other. (e.g. I can turn left but nothing happens for right or vice versa). I have painted the inputs as needed etc and watched the connections part of the video multiple times and can't see what is happening. - Do you have any idea why this could be happening?

The question: I love being a noob so I was wondering what in the Fant code/files would I need to adjust to make the Glue Clam container use less batteries? It seems to chew through them really fast atm.


Thanks in advance, I'm going to carry on tinkering and see if I can figure out why the WASD isn't working properly!

GuestGuitarist
11 month(s) ago
Suggestion... A Buffer chest with one inventory slot, filter, and logic output. This would allow to only craft one stack of components so you don't run resources dry while running the autocrafter. Or some way of determining how many slots in a chest are full.

Badger
1 year(s) ago
The screws make a metallic knock during operation. Why?

00Fant
1 year(s) ago
Axolot Sneaky Update,
Fant Mod 5.23 - NO HAMMER?
Respawn / Die (once) temp solution
...fix is on the way

Fallen
1 year(s) ago
nevermind, discord staff helped me fix it

Fallen
1 year(s) ago
for some reason, the hammer does no damage and all the bots act like i dont exist when i have this mod loaded. i am on the 4.8 test branch

Xiarno
1 year(s) ago
Because 0.4.8 is a test version. You have to manually choose it to use it. There is a reason the game itself is not updated to 0.4.8. It's because it's still a test and game breaking bug are more present. The current version (0.4.7) doesn't have more bug than 0.4.8, because it's a stable version, while 0.4.8 is unstable. Yes the game get upgraded, but making mods on an unstable version where there is an higher possibility of corruption is worse than making it on an stable version where you can be certain that the game will hold whatever you throw at it. Also, "dead game version". I'm pretty sure the 0.4.7 version is more used than the 0.4.8. For the same reason: It's stable and it's the version you get thrown at. You need to manually choose the 0.4.8 version (which clearly also as a "test" in the name) to use it. Yes, they must update to the version when it get out. But it's better to do it when it get stable than when it's still unstable. When the true 0.4.8 version will get out, you'll still technically need to update it to 0.4.8 because it'll be updated to be stable. Unless you always want to follow the unstable version which is really a bad idea.

00Fant
1 year(s) ago
Xiarno.... 0.4.7 version... Old Version... Why? any good reson for wasting days of work to make a extra Mod Version for a Dead Game Version? lol and why u havent seen other mods.. because Lazy "Modders". They Must Update to the Same Version soon xD if they want or not. Otherwise the 0.4.7 mods will stay at that version and they will be not useable in any higher game version. Because the game Gets Updated... and not Downgraded.. and
My Question, du u like More Bugs or why using a Older version ( with mroe bugs )

Xiarno
1 year(s) ago
How about a 0.4.7 version instead of an 0.4.8 version ? I haven't seen any other mod in 0.4.8.

Xiarno
1 year(s) ago
Nevermind it's because I wasn't in 0.4.8 test but in 0.4.7.

Xiarno
1 year(s) ago
Actually there is a lot of thing that in the inventory are invisible :/

Xiarno
1 year(s) ago
Bearing invisible ?

00Fant
1 year(s) ago
Thanks a lot =) i wish u many many fun with it. And thanks for the "Texture Normal hint".
if u have a idea, change request or bug found =) pls send me the info

Durf
1 year(s) ago
I just tried this out on live stream! Fun stuff! Red Woc is amazing!

Mathatron2.0
1 year(s) ago
great mod

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