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Fant Mod Survival - Needed Things for Survival

Gallery:


Description:
FANT MOD 5.83
Youtube:
https://youtube.com/user/Fantoffel
Discord:
https://discord.gg/Z2qty5E

HOW TO INSTALL:
1.
Befor you use my Mod. Backup Your World Saves.
path:
...\AppData\Roaming\Axolot Games\Scrap
Mechanic\User\User_000000000000\Save\Survival

2.
Goto:
"...\Steam\SteamApps\common\Scrap Mechanic"
extract the zip into the gamefolder
...
Replace in the Scrap Mechanic Folder The Survival Folder and
Override the Exsiting Files look for Equal Folder Names.

Mod Features:
-Vacuumpump Extra Functions. Harvest, Drop and Filter
-Smart Chest
-6 Way-Item-Tube Junction Block
-Chemical Lift Engine
-Chemical Cannon
-Tank Cannon + Explosive Ammo container
-Mountable Shotgun
-Item Frame
-Logo Frame
-WASD Converter
-Robot Detector
-Player VS Player Damage
-5x More Wheels ( sizes )
-Suckomatic Grab Stuff
-Chest Fill and Player Seat Detector
-Daylight Sensor
-Item Detector
-added 3 Universal Grinder Types
-Watercannons Useful as Thruster under Water
-Watertank To Airtank - Underwater Air Supply for Seats
-17 New Shape Blocks with non Textures for Clean Colors
-Angle Sensor
-Smoker
-Campfire
-Eatable Rosted Woc Meat
-Red Woc Energy Drink ( speed buff )
-Speed Boost Player State
-Miner
-Totebots Bar ( damage buff )
-MeFlys Pommes Fries ( jumpboost )
-Tesla Coil Defense
-Autocrafter / AutoRecycler
-Steam Engine
-Wings
-Large Storage Container
-Propeller
-Seed Press
-Changeable Melee Weapons
-Weapon Racks
-Hud Clock back in
-Offroad Wheel
-Clock
-Offroad Wheels
-Popcorn
-Wireless Gate
-Plastic Resource
-Wire Resource
-Automatic Beehive
-Glueclam Tank
-Fluid Connection Point
-Teleport Item Pipes
-Pigment Flower Grow Box
-Gyroscope
-Altimeter
-Offset Pipe Connection Blocks
-Laser Pointer

Huge Thanks to "RostigerSpieler" and "Balaz" for helping with the Item Descriptions! =)

WIND:
in:
...\Survival\Objects\00fant\scripts\fant_chemical_lift_engine.lua
line: 10
Fant_Chemical_Lift_Engine.UseWind = false / true

PVP:
in:
...\Survival\Scripts\game\SurvivalPlayer.lua
Line 6:
local Player_VS_Player = true / false

-logoframe ( you can add ur own Pic´s to the Texture )

path:
....\Survival\Objects\00fant\textures\fant_logoframe.png

made by
00Fant

8 day(s) ago
-changed Grinder Collider ( a lot better now )
-recipe changes
-tesla coil batterie consume adjusted
-miner fuel consume adjusted
-laserpointer improvment
-altimeter height formula issue. ( thanks to Sorz for showing it )


11 day(s) ago
-added a Range Slider to the Laserpointer
-fixed some small bugs
-removed the Ability for Haybots, Totebots and Wocs to Tumble on Collision with the Terrain.
( prevent Random FPS drops while driving around and Wocs and Robots Roll down a Hill in Ragdoll Mode )


13 day(s) ago
-description fail


13 day(s) ago
-added 2 new pipe connection blocks. with 1 and 2 blocks in offset
-added a Laser pointer. Returns a On signal if it hits a Unit / Player
-fixed default melee hammer dmg buff bug


14 day(s) ago
-altimeter input amount fix


14 day(s) ago
-added one Missing Shape Block 1x1x2 Tip 2 ( 4corner to 3corner )
-added Altimeter - Logic Block


16 day(s) ago
-small fix


16 day(s) ago
-fix client side tele item pipe filter slot open bug.


16 day(s) ago
-fixed Refine Buff Client Side Bug
-fixed item descriptions
-cleaned dead items in the icon map
-removed dead items from the mod. ( Not active and useable in Survival / Craftable )


23 day(s) ago
-fixed importent bug in the electro hammer. \"unequip/destroy\" fail


24 day(s) ago
-added Gyroscropes
Code Improved
-Chemical Lift engine Code
-Simple Controler
-Large Storage Container has now 6 Pipe Connection points.
-Gyroscope does Damp the Rotation if a Button is Connected but OFF
-Gyroscope Rotation Indicator ( ghost mode )


26 day(s) ago


29 day(s) ago
-fixed a autocrafter bug


1 month(s) ago
-added missing craft recipe


1 month(s) ago
-added a Bearing, Engine and Controller - Simple Controller
( like MJM´s befor, but improved / completly New Made )


1 month(s) ago
-added missing panel shape


1 month(s) ago
-rotation fix


1 month(s) ago


1 month(s) ago
-added 8 new Panel types.
-removed not correct working Part ( mjm controler )
-fixed some small bugs


1 month(s) ago
fixes and improvments
-autocrafter
-teleitempipe


1 month(s) ago


1 month(s) ago
-ac fix


1 month(s) ago
-teleport pipe performence incress


1 month(s) ago


1 month(s) ago
-added logic connection to the autocrafter back ( on / off )
-added a Filter Slot to ItemTeleportPipes


1 month(s) ago
-added Autocrafter GUI


1 month(s) ago
-Autocrafter Multi recipe Fix
-Seed Press Speed Fix
-Fluid Connection Point Item Dupe Fix
-Recipe Changes


1 month(s) ago
-added more fertilizer recipes
-added a component kit recipe
-seed press changes
Seed Press Black Painted = Crude Oil Production
Seed Press Any Other Color then Black = Scrap Wood Production


1 month(s) ago


1 month(s) ago
-added the Bazooka. It uses Explosive Canister out of your inventory. ( Small Short range, large Long range )
-added Woc Steak Refine Buff


1 month(s) ago
Fixes:
-fluid connecter
-flower grow box
-smart chest
-large storage container

Changes:
-Special Hammer Stats changed.
-Glue Clam Tank production lowerd.


2 month(s) ago
-chest filter bug on map load / tile load


2 month(s) ago
-Added New Melee Weapon. The Fork.
Area Collect of All Around you on Hit.
-Fixed a lot of little Issues and bugs.


2 month(s) ago
-Added All Melee Weapons from the Weapon Racks as Standalone Weapons.
( See at the Trader for Melee Weapons )
-Weapons Racks are only Decoration for now


2 month(s) ago
-added Pigment Flower Grow Box


2 month(s) ago
-added Teleport item Pipes


2 month(s) ago
beehive has a OnOff Input. And the Bees will only Apear if the Beehive is Running.
u can only pick it up if u empty the beewax container.
-glue clam tank has a OnOff Input.
-fluid connection point should support 256 water cannons at once now.
-added pre code for the rocket silo display
( placeholder Code. Speed and Height )


2 month(s) ago
-added Fluid Connection point
-added MJM Bearing and Engine Controller ( Special Thanks to MJM )


2 month(s) ago
fixes for 5.45


2 month(s) ago
[ Fant Mod 5.45 Update ] - New Blocks and Fixes
New:
-added Automatic Beehive that produce beewax...(see item description for more infos)
-added Glue Clam Tank that produce Glue Clams for Glue...(see item description for more infos)
(model will change in the future)

Fixed:
-autocrafter loop reset bug (thanks to ben and some more for reporting that strange issue)
-some json misstakes and duplicates removed (thanks to RostigerSpieler for reporting this)


2 month(s) ago


2 month(s) ago
changes:
-suckomatic can grab stuff now. ( discriptions needs to be changed that will be then in the public release )
-popcorn recipe changed
-smart chest model change. has now 2 pipe connection points. and u can open the filter from the display side at the top or bottom edge.
-start logo
-polygon shape block collision fix


2 month(s) ago
-autocrafter fix


2 month(s) ago
-new resources
wire and plastic

-recipe changes

-autocrafter recoded


2 month(s) ago
-fixed bug that allowed endless crafting with SmartChest (filter)
-added 2 more wheels 5x1b Normal and Offroad


2 month(s) ago
many fixed.
melee weapon type fixes
...


2 month(s) ago
-added more wheels
-added wirless gate
-fixed bugs


2 month(s) ago
-added Popcorn Food


2 month(s) ago
-added New melee hammer \"The construction Lamp\" it makes Light
-added 2 more offroad wheels
-added new weapon rack


2 month(s) ago
added:
-pre version \"Clock\"
-offroad wheel ( more will follow )
-new recipes in the craftbot

changed:
-item descriptions

fixed:
-weapon rack model rotation


2 month(s) ago
-added the Hud Clock back in


2 month(s) ago


2 month(s) ago


2 month(s) ago


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2 month(s) ago


2 month(s) ago


2 month(s) ago


2 month(s) ago
updated to the new version


2 month(s) ago
-weapon racks improved
-fixed bugs
-changed base code


2 month(s) ago


2 month(s) ago
-change the Banana Hammer to
a Electric Hammer
I uses Batteries out of ur Inventory to shock robots


2 month(s) ago
-fixed the MP Sync Bug for Melee Weapons


3 month(s) ago
no hammer fix


3 month(s) ago


3 month(s) ago


3 month(s) ago
-fix texture issues
-added New Seed Press


3 month(s) ago
-Sun Shake Machine IMPROVMENT


3 month(s) ago
-Icon Improvments
-Fant Cmd Support update
-many little fixes


3 month(s) ago
-fix for the wings


3 month(s) ago
added 2 more propellers
added beeway trade to the trader


3 month(s) ago
-added Propeller
-fixed a nil error bug


3 month(s) ago


3 month(s) ago
-added Large Storage Tank


3 month(s) ago
-fixes for the new update


3 month(s) ago


3 month(s) ago
Fixes:
A lot of Tiny Bug Fixes releated to the last Update.

New:
-Wings 3 Sizes

Added:
-Robot Detector Slider for the Range


3 month(s) ago
-pvp dmg bug fixed
-small fixes
-base for wings added


3 month(s) ago
-robot detector wire connection
-robot detector animation and colorable

-Game Update BUG GUI Craftbot Icon Fix from \"RostigerSpieler\"
Thanks to him.


3 month(s) ago


3 month(s) ago


3 month(s) ago
pre update


3 month(s) ago


3 month(s) ago
-autocrafter recipe glitch fixed
-steam engine slider update fixed
-steam engine balance


3 month(s) ago
-added a New Steam Engine ( Very High Torque low speed )
uses all wood types and ember + water as fuel


3 month(s) ago
Fixed:
autocrafter blueprint fail
autocrafter clientside Recipe Change
Chest fill detector Visual State
Daylight Sensor Visual State

Added:
2 recipes for the Recycling ( Chem Bucket and Water Bucket )


3 month(s) ago
-fixed 2 bugs in the Autocrafter


3 month(s) ago
fixed autocrafter wrong display msg.


3 month(s) ago
-Autocrafter deconstruct Stuck fixed
-sunshake machines have 20 slots
-vacuumpump code improved
-robot detector code improved ( hopefully client side display for non host fixed )
-Tesla Coils Battery Consume incresses if more Targets Around.
-Tesla Max dmg incressed by 1 Point
-Teslas do Player Damage now. ( Disable it with PvP = off in the config, see description )


3 month(s) ago
-changed polygon block stack size to 256
-fixed Autominer on Placing duplication
-fixed Endless Componentcraft in the Autocrafter.


3 month(s) ago
[Fant Mod Update 4.88]
Fixes:
-autocrafter item dupe fixed

Changed:
-improved Item Icons, Miner and Autocrafter
-item descriptons improved (special thanks to @DJ-Danby#4995 and @Balaz#9691 )

Added:
-Autocrafter Sound


3 month(s) ago


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3 month(s) ago
changed:
-autocrafter model

-autocrafter / recycler(white painted) can now Ungrade Every Upgradeable.
Example:
Blueprint Level 5 Thruster
material Level 5 Thruster = Level 4 Thruster + 10 Components

-stationary Miner gathers only stone. No Metal anymore. ( op protection )

-item Descriptions Improved ( Huge Thanks To @RostigerSpieler )
all mod item findable by \"fant\"

-added the vacuumpump performence fix back again. Ignore The Not Displaying Arrow. That is \"Only\" Visual.

-Tesla Coils dont work under water

-fridges can hold all the Mod Food


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4 month(s) ago
For Game Version 0.4.8 Test.
Not for the Normal 0.4.7

SpeedTurtle
8 day(s) ago
why are some of my textures just boxes without texture ?

99Blocks
20 day(s) ago
As a follow up to my last comment,

- In regard to the WASD converters, it all works now. I took apart the contraption and put it back together again and it all seemed OK. Sorry for wasting your time!

- In regard to the Clam battery usage, my question stands. Which lines of code govern how quickly it uses power? Currently I have upped the chance of creation but I'd rather it be the default but use less power.


Magnificent mod BTW! I am freaking loving it!

99Blocks
20 day(s) ago
Greetings!

I'm fairly new to Scrap Mechanic but know my way around modding and have installed this mod into my game without issue. Everything has worked beautifully so far but I have a question and a problem.

The problem: I followed your video on making a small plane and for some reason I can't get the A and D detectors to both work at the same time. W and S work beautifully and the A and D convertors light up when I press the keys but the simple controller seems to only send one signal and not the other. (e.g. I can turn left but nothing happens for right or vice versa). I have painted the inputs as needed etc and watched the connections part of the video multiple times and can't see what is happening. - Do you have any idea why this could be happening?

The question: I love being a noob so I was wondering what in the Fant code/files would I need to adjust to make the Glue Clam container use less batteries? It seems to chew through them really fast atm.


Thanks in advance, I'm going to carry on tinkering and see if I can figure out why the WASD isn't working properly!

GuestGuitarist
26 day(s) ago
Suggestion... A Buffer chest with one inventory slot, filter, and logic output. This would allow to only craft one stack of components so you don't run resources dry while running the autocrafter. Or some way of determining how many slots in a chest are full.

Badger
2 month(s) ago
The screws make a metallic knock during operation. Why?

00Fant
3 month(s) ago
Axolot Sneaky Update,
Fant Mod 5.23 - NO HAMMER?
Respawn / Die (once) temp solution
...fix is on the way

Fallen
3 month(s) ago
nevermind, discord staff helped me fix it

Fallen
3 month(s) ago
for some reason, the hammer does no damage and all the bots act like i dont exist when i have this mod loaded. i am on the 4.8 test branch

Xiarno
3 month(s) ago
Because 0.4.8 is a test version. You have to manually choose it to use it. There is a reason the game itself is not updated to 0.4.8. It's because it's still a test and game breaking bug are more present. The current version (0.4.7) doesn't have more bug than 0.4.8, because it's a stable version, while 0.4.8 is unstable. Yes the game get upgraded, but making mods on an unstable version where there is an higher possibility of corruption is worse than making it on an stable version where you can be certain that the game will hold whatever you throw at it. Also, "dead game version". I'm pretty sure the 0.4.7 version is more used than the 0.4.8. For the same reason: It's stable and it's the version you get thrown at. You need to manually choose the 0.4.8 version (which clearly also as a "test" in the name) to use it. Yes, they must update to the version when it get out. But it's better to do it when it get stable than when it's still unstable. When the true 0.4.8 version will get out, you'll still technically need to update it to 0.4.8 because it'll be updated to be stable. Unless you always want to follow the unstable version which is really a bad idea.

00Fant
3 month(s) ago
Xiarno.... 0.4.7 version... Old Version... Why? any good reson for wasting days of work to make a extra Mod Version for a Dead Game Version? lol and why u havent seen other mods.. because Lazy "Modders". They Must Update to the Same Version soon xD if they want or not. Otherwise the 0.4.7 mods will stay at that version and they will be not useable in any higher game version. Because the game Gets Updated... and not Downgraded.. and
My Question, du u like More Bugs or why using a Older version ( with mroe bugs )

Xiarno
3 month(s) ago
How about a 0.4.7 version instead of an 0.4.8 version ? I haven't seen any other mod in 0.4.8.

Xiarno
3 month(s) ago
Nevermind it's because I wasn't in 0.4.8 test but in 0.4.7.

Xiarno
3 month(s) ago
Actually there is a lot of thing that in the inventory are invisible :/

Xiarno
3 month(s) ago
Bearing invisible ?

00Fant
3 month(s) ago
Thanks a lot =) i wish u many many fun with it. And thanks for the "Texture Normal hint".
if u have a idea, change request or bug found =) pls send me the info

Durf
3 month(s) ago
I just tried this out on live stream! Fun stuff! Red Woc is amazing!

Mathatron2.0
4 month(s) ago
great mod

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