Fant Mod - Survival & Creative Features
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Download Fant Mod - Survival & Creative Features For Scrap Mechanic ver: 0.5.1
Description:
FANT MOD 6.84
Youtube:
https://youtube.com/user/Fantoffel
Discord:
https://discord.gg/Z2qty5E
HOW TO INSTALL:
1.
Befor you use my Mod. Backup Your World Saves.
path:
...\AppData\Roaming\Axolot Games\Scrap
Mechanic\User\User_000000000000\Save\Survival
2.
Goto:
"...\Steam\SteamApps\common\Scrap Mechanic"
extract the zip into the gamefolder
...
Replace in the Scrap Mechanic Folder The Survival Folder and
Override the Exsiting Files look for Equal Folder Names.
Mod Features:
-Vacuumpump Extra Functions. Harvest, Drop and Filter
-Smart Chest
-6 Way-Item-Tube Junction Block
-Chemical Lift Engine
-Chemical Cannon
-Tank Cannon + Explosive Ammo container
-Mountable Shotgun
-Item Frame
-Logo Frame
-WASD Converter
-Robot Detector
-Player VS Player Damage
-5x More Wheels ( sizes )
-Suckomatic Grab Stuff
-Chest Fill and Player Seat Detector
-Daylight Sensor
-Item Detector
-added 3 Universal Grinder Types
-Watercannons Useful as Thruster under Water
-Watertank To Airtank - Underwater Air Supply for Seats
-17 New Shape Blocks with non Textures for Clean Colors
-Angle Sensor
-Smoker
-Campfire
-Eatable Rosted Woc Meat
-Red Woc Energy Drink ( speed buff )
-Speed Boost Player State
-Miner
-Totebots Bar ( damage buff )
-MeFlys Pommes Fries ( jumpboost )
-Tesla Coil Defense
-Autocrafter / AutoRecycler
-Steam Engine
-Wings
-Large Storage Container
-Propeller
-Seed Press
-Changeable Melee Weapons
-Weapon Racks
-Hud Clock back in
-Offroad Wheel
-Clock
-Offroad Wheels
-Popcorn
-Wireless Gate
-Plastic Resource
-Wire Resource
-Automatic Beehive
-Glueclam Tank
-Fluid Connection Point
-Teleport Item Pipes
-Pigment Flower Grow Box
-Gyroscope
-Altimeter
-Offset Pipe Connection Blocks
-Laser Pointer
-New Enemy The Strawdog
-Growing Sensor
-Flamethrower
-Flags
-Smart Toilet
-Unit Facer
-Adjustabel Rotor
-Camera Block
-Eggplant
-Watergun
-Handheld Flamethrower
-Unitfacer Hub
Huge Thanks to "RostigerSpieler" and "Balaz" for helping with the Item Descriptions! =)
WIND:
in:
...\Survival\Objects\00fant\scripts\fant_chemical_lift_engine.lua
line: 10
Fant_Chemical_Lift_Engine.UseWind = false / true
PVP:
in:
...\Survival\Scripts\game\SurvivalPlayer.lua
Line 6:
local Player_VS_Player = true / false
-logoframe ( you can add ur own Pic´s to the Texture )
path:
....\Survival\Objects\00fant\textures\fant_logoframe.png
made by
00Fant
16 hour(s) ago
6 day(s) ago
-added Custom Engine
-some fixes
-added a Slider to the Suckomatic
10 day(s) ago
-fixed the lag issue after the new filterslot change.
Its to much for Scrap Mechanic to handle / check every filterslot in the chests if u try to pump items between chests.
So i have no other way to repatch the 1 Filter Slot Versions of the Smart Chest and Large Container.
So If u have setup the multi filter slots. pls remove the items again befor Update from the filterslot. After update you can put 1 item back in.
Sorry, i never thought that scrapM cant handle more then filterslot...
10 day(s) ago
10 day(s) ago
-some more fixes for server/clientside filter chests
10 day(s) ago
-fixed a display bug in the large storage container
11 day(s) ago
CHANGES
-Unitfacer Mode is not anymore Defined by its Own Color.
It now defined via the Input button/gate color.
And it has now the option to Connect more then 1 Input button/gate( different colors ) to it. So you can Switch between Unit Facer Modes.
(Only one mode can be active at the same time)
-Vacuumpump has now a Second Input ( RED Painted ). That is for Switching the Pump Flow Direction via input button/gate.
-descriptions adjusted
FIXES
-fixed the Watergun clientside lagy recoil
-fixed the missing client side flames.
-fixed 2 nil errors in 2 more lua files from me.
12 day(s) ago
-small bug fixes
12 day(s) ago
-second fix for the melee error
12 day(s) ago
-electro hammer damage fix
13 day(s) ago
Changed
-Chest Fill Detector have no 2 Modes anymore, now it has a Percent Slider for the Fill Detection
-Smart Chests & Large Container have now more then ONE Filter slot
IMPORTENT
with the UPDATE of FANT MOD
the filter Items in your Smart chest and Large Container will get Removed (!!!-ONCE-!!!)
--->TO PREVENT THAT<---
-Befor you update my Mod. Remove the Items from the Filter slots.
-Then Update the Mod
-Then Put them Back In.
[ Otherwise they will be Lost ]
14 day(s) ago
-added a block [Unitfacer Hub] that splits the signals from the unitfacer into 4 different ( up, down, left, right )
16 day(s) ago
some tweeks and fixes.
-added to the WASD Converter 2 new Modes. Left and Right Mouse Click Detection
16 day(s) ago
added:
-Handheld Flamethrower
18 day(s) ago
-fixed watergun endless water
18 day(s) ago
-added Watergun ( buy at Trader )
20 day(s) ago
Added:
-Flamethrower
-Flags
-Smart Toilet
-Unit Facer
-Adjustabel Rotor
-Camera Block
-Eggplant
6.6
-fixed /clearinv works now in creative and survival.
-in Unlimited, Seeds and Fertilizer dont get used up.
-totebot head drop changed to Item head drop again.
6.62
-added new Camera
6.63
-grinders now colorable
-unit facer have now a internal batterie container too
-fluid connection points are now able to refill Spudguns ( ammo )
-fixed camera clipping fail
6.64
-camera client side fix (hopefully)
6.65
-added a New Plantable. The Eggplant
( the base model was the decoration plant from Creative. )
6.66
adjusted eggplant stats
6.67
-added Eggfruit to chemical recipe
-added Eggplants to the Unitfacer
1 month(s) ago
1 month(s) ago
-strawdog improvments
2 month(s) ago
-update fix
2 month(s) ago
-improved more the strawdog
-added Growing Sensor
2 month(s) ago
-strawdog improvments
2 month(s) ago
improved:
-strawdog ai
changed:
-strawdrop drop and rates
-strawdog attack behavoir
-icon for boom box
-icon for daylight sensor
-item descriptions
added:
-robotdetector detects now strawdogs
-teslas can now attack strawdogs
2 month(s) ago
-added a New Enemy Robot. \"Straw Dog\"
2 month(s) ago
-added Met Beer
-a lot of fixes
3 month(s) ago
-changed Grinder Collider ( a lot better now )
-recipe changes
-tesla coil batterie consume adjusted
-miner fuel consume adjusted
-laserpointer improvment
-altimeter height formula issue. ( thanks to Sorz for showing it )
3 month(s) ago
-added a Range Slider to the Laserpointer
-fixed some small bugs
-removed the Ability for Haybots, Totebots and Wocs to Tumble on Collision with the Terrain.
( prevent Random FPS drops while driving around and Wocs and Robots Roll down a Hill in Ragdoll Mode )
3 month(s) ago
-description fail
3 month(s) ago
-added 2 new pipe connection blocks. with 1 and 2 blocks in offset
-added a Laser pointer. Returns a On signal if it hits a Unit / Player
-fixed default melee hammer dmg buff bug
3 month(s) ago
-altimeter input amount fix
3 month(s) ago
-added one Missing Shape Block 1x1x2 Tip 2 ( 4corner to 3corner )
-added Altimeter - Logic Block
3 month(s) ago
-small fix
3 month(s) ago
-fix client side tele item pipe filter slot open bug.
3 month(s) ago
-fixed Refine Buff Client Side Bug
-fixed item descriptions
-cleaned dead items in the icon map
-removed dead items from the mod. ( Not active and useable in Survival / Craftable )
4 month(s) ago
-fixed importent bug in the electro hammer. \"unequip/destroy\" fail
4 month(s) ago
-added Gyroscropes
Code Improved
-Chemical Lift engine Code
-Simple Controler
-Large Storage Container has now 6 Pipe Connection points.
-Gyroscope does Damp the Rotation if a Button is Connected but OFF
-Gyroscope Rotation Indicator ( ghost mode )
4 month(s) ago
4 month(s) ago
-fixed a autocrafter bug
4 month(s) ago
-added missing craft recipe
4 month(s) ago
-added a Bearing, Engine and Controller - Simple Controller
( like MJM´s befor, but improved / completly New Made )
4 month(s) ago
-added missing panel shape
4 month(s) ago
-rotation fix
4 month(s) ago
4 month(s) ago
-added 8 new Panel types.
-removed not correct working Part ( mjm controler )
-fixed some small bugs
4 month(s) ago
fixes and improvments
-autocrafter
-teleitempipe
4 month(s) ago
4 month(s) ago
-ac fix
4 month(s) ago
-teleport pipe performence incress
4 month(s) ago
4 month(s) ago
-added logic connection to the autocrafter back ( on / off )
-added a Filter Slot to ItemTeleportPipes
4 month(s) ago
-added Autocrafter GUI
4 month(s) ago
-Autocrafter Multi recipe Fix
-Seed Press Speed Fix
-Fluid Connection Point Item Dupe Fix
-Recipe Changes
4 month(s) ago
-added more fertilizer recipes
-added a component kit recipe
-seed press changes
Seed Press Black Painted = Crude Oil Production
Seed Press Any Other Color then Black = Scrap Wood Production
4 month(s) ago
4 month(s) ago
-added the Bazooka. It uses Explosive Canister out of your inventory. ( Small Short range, large Long range )
-added Woc Steak Refine Buff
4 month(s) ago
Fixes:
-fluid connecter
-flower grow box
-smart chest
-large storage container
Changes:
-Special Hammer Stats changed.
-Glue Clam Tank production lowerd.
4 month(s) ago
-chest filter bug on map load / tile load
4 month(s) ago
-Added New Melee Weapon. The Fork.
Area Collect of All Around you on Hit.
-Fixed a lot of little Issues and bugs.
4 month(s) ago
-Added All Melee Weapons from the Weapon Racks as Standalone Weapons.
( See at the Trader for Melee Weapons )
-Weapons Racks are only Decoration for now
4 month(s) ago
-added Pigment Flower Grow Box
4 month(s) ago
-added Teleport item Pipes
4 month(s) ago
beehive has a OnOff Input. And the Bees will only Apear if the Beehive is Running.
u can only pick it up if u empty the beewax container.
-glue clam tank has a OnOff Input.
-fluid connection point should support 256 water cannons at once now.
-added pre code for the rocket silo display
( placeholder Code. Speed and Height )
4 month(s) ago
-added Fluid Connection point
-added MJM Bearing and Engine Controller ( Special Thanks to MJM )
5 month(s) ago
fixes for 5.45
5 month(s) ago
[ Fant Mod 5.45 Update ] - New Blocks and Fixes
New:
-added Automatic Beehive that produce beewax...(see item description for more infos)
-added Glue Clam Tank that produce Glue Clams for Glue...(see item description for more infos)
(model will change in the future)
Fixed:
-autocrafter loop reset bug (thanks to ben and some more for reporting that strange issue)
-some json misstakes and duplicates removed (thanks to RostigerSpieler for reporting this)
5 month(s) ago
5 month(s) ago
changes:
-suckomatic can grab stuff now. ( discriptions needs to be changed that will be then in the public release )
-popcorn recipe changed
-smart chest model change. has now 2 pipe connection points. and u can open the filter from the display side at the top or bottom edge.
-start logo
-polygon shape block collision fix
5 month(s) ago
-autocrafter fix
5 month(s) ago
-new resources
wire and plastic
-recipe changes
-autocrafter recoded
5 month(s) ago
-fixed bug that allowed endless crafting with SmartChest (filter)
-added 2 more wheels 5x1b Normal and Offroad
5 month(s) ago
many fixed.
melee weapon type fixes
...
5 month(s) ago
-added more wheels
-added wirless gate
-fixed bugs
5 month(s) ago
-added Popcorn Food
5 month(s) ago
-added New melee hammer \"The construction Lamp\" it makes Light
-added 2 more offroad wheels
-added new weapon rack
5 month(s) ago
added:
-pre version \"Clock\"
-offroad wheel ( more will follow )
-new recipes in the craftbot
changed:
-item descriptions
fixed:
-weapon rack model rotation
5 month(s) ago
-added the Hud Clock back in
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
5 month(s) ago
updated to the new version
5 month(s) ago
-weapon racks improved
-fixed bugs
-changed base code
5 month(s) ago
5 month(s) ago
-change the Banana Hammer to
a Electric Hammer
I uses Batteries out of ur Inventory to shock robots
5 month(s) ago
-fixed the MP Sync Bug for Melee Weapons
5 month(s) ago
no hammer fix
5 month(s) ago
5 month(s) ago
5 month(s) ago
-fix texture issues
-added New Seed Press
5 month(s) ago
-Sun Shake Machine IMPROVMENT
5 month(s) ago
-Icon Improvments
-Fant Cmd Support update
-many little fixes
5 month(s) ago
-fix for the wings
5 month(s) ago
added 2 more propellers
added beeway trade to the trader
5 month(s) ago
-added Propeller
-fixed a nil error bug
6 month(s) ago
6 month(s) ago
-added Large Storage Tank
6 month(s) ago
-fixes for the new update
6 month(s) ago
6 month(s) ago
Fixes:
A lot of Tiny Bug Fixes releated to the last Update.
New:
-Wings 3 Sizes
Added:
-Robot Detector Slider for the Range
6 month(s) ago
-pvp dmg bug fixed
-small fixes
-base for wings added
6 month(s) ago
-robot detector wire connection
-robot detector animation and colorable
-Game Update BUG GUI Craftbot Icon Fix from \"RostigerSpieler\"
Thanks to him.
6 month(s) ago
6 month(s) ago
6 month(s) ago
pre update
6 month(s) ago
6 month(s) ago
-autocrafter recipe glitch fixed
-steam engine slider update fixed
-steam engine balance
6 month(s) ago
-added a New Steam Engine ( Very High Torque low speed )
uses all wood types and ember + water as fuel
6 month(s) ago
Fixed:
autocrafter blueprint fail
autocrafter clientside Recipe Change
Chest fill detector Visual State
Daylight Sensor Visual State
Added:
2 recipes for the Recycling ( Chem Bucket and Water Bucket )
6 month(s) ago
-fixed 2 bugs in the Autocrafter
6 month(s) ago
fixed autocrafter wrong display msg.
6 month(s) ago
-Autocrafter deconstruct Stuck fixed
-sunshake machines have 20 slots
-vacuumpump code improved
-robot detector code improved ( hopefully client side display for non host fixed )
-Tesla Coils Battery Consume incresses if more Targets Around.
-Tesla Max dmg incressed by 1 Point
-Teslas do Player Damage now. ( Disable it with PvP = off in the config, see description )
6 month(s) ago
-changed polygon block stack size to 256
-fixed Autominer on Placing duplication
-fixed Endless Componentcraft in the Autocrafter.
6 month(s) ago
[Fant Mod Update 4.88]
Fixes:
-autocrafter item dupe fixed
Changed:
-improved Item Icons, Miner and Autocrafter
-item descriptons improved (special thanks to @DJ-Danby#4995 and @Balaz#9691 )
Added:
-Autocrafter Sound
6 month(s) ago
6 month(s) ago
6 month(s) ago
6 month(s) ago
6 month(s) ago
changed:
-autocrafter model
-autocrafter / recycler(white painted) can now Ungrade Every Upgradeable.
Example:
Blueprint Level 5 Thruster
material Level 5 Thruster = Level 4 Thruster + 10 Components
-stationary Miner gathers only stone. No Metal anymore. ( op protection )
-item Descriptions Improved ( Huge Thanks To @RostigerSpieler )
all mod item findable by \"fant\"
-added the vacuumpump performence fix back again. Ignore The Not Displaying Arrow. That is \"Only\" Visual.
-Tesla Coils dont work under water
-fridges can hold all the Mod Food
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For Game Version 0.4.8 Test.
Not for the Normal 0.4.7


Filtering items is also great.
Since the oil update, miners are Waaay OP now. I think they should be removed, or switched to battery power etc.
In contrast, the tesla towers are not OP for me since batteries are harder to make etc.
Other suggestions:
- Somehow nerf the free oil (maybe make gas harder to make, maybe require chemical too?)
-Can you make a stronger bearing?
-Whats with bees needing vegetables ? Its just strange. It makes more sense they need flowers
-Clam using electricity? Needing water would be more appropriate but maybe both for balance ?
-What about a mini beacon? but nerf it somehow. Would be great for flyers and smaller vehicles.




- In regard to the WASD converters, it all works now. I took apart the contraption and put it back together again and it all seemed OK. Sorry for wasting your time!
- In regard to the Clam battery usage, my question stands. Which lines of code govern how quickly it uses power? Currently I have upped the chance of creation but I'd rather it be the default but use less power.
Magnificent mod BTW! I am freaking loving it!

I'm fairly new to Scrap Mechanic but know my way around modding and have installed this mod into my game without issue. Everything has worked beautifully so far but I have a question and a problem.
The problem: I followed your video on making a small plane and for some reason I can't get the A and D detectors to both work at the same time. W and S work beautifully and the A and D convertors light up when I press the keys but the simple controller seems to only send one signal and not the other. (e.g. I can turn left but nothing happens for right or vice versa). I have painted the inputs as needed etc and watched the connections part of the video multiple times and can't see what is happening. - Do you have any idea why this could be happening?
The question: I love being a noob so I was wondering what in the Fant code/files would I need to adjust to make the Glue Clam container use less batteries? It seems to chew through them really fast atm.
Thanks in advance, I'm going to carry on tinkering and see if I can figure out why the WASD isn't working properly!



Fant Mod 5.23 - NO HAMMER?
Respawn / Die (once) temp solution
...fix is on the way




My Question, du u like More Bugs or why using a Older version ( with mroe bugs )





if u have a idea, change request or bug found =) pls send me the info


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