The Modpack FileMod 0.5.1
Downloads: 36604
25 Likes
0 Dislikes
ZIP Archive Files:
Download The Modpack FileMod 0.5.1 For Scrap Mechanic ver: 0.5.1
Description:
This adds all of the Modpack parts to the base game inventory, for each game mode
- There are no trading or crafting recipes
- To play with the parts in Survival mode, you need /unlimited inventory
Enjoy! Modpack in Creative, Challenge Mode, AND Survival!
This mod also includes some LocalBlueprints for use with Dev Mode!
CCplane
To use LocalBlueprints, use the /import [name] command with dev mode enabled; like /import CCplane
--------------------
So what's next?
We'll, this is THE LAST MODPACK that I'll be releasing.
This modpack release is the last modpack, before custom modpacks can just be generated by everyone anyway.
(updated 4th April 2021 - for version 0.5.1 build 668)
4 year(s) ago
Updated for version 0.5.1 Build 668 April 4th 2021
- some other minor changes to the Modpack
4 year(s) ago
- fixed modpack 0.5 for TEST branch March 13
- discovered a lot more BS from axolot making things more and more difficult...modding might not be a thing anymore
4 year(s) ago
- fixed missing icons for woc capsule and glowbug capsule
This update will not cause any conflicts with the previous update, you can still play with the icons missing no problem, though it is recommended to use this version
Until 0.5 becomes the main branch, please be aware that constant updates might happen / I might NOT update this modpack until 0.5 becomes main branch, just to prevent \"too many updates\"
4 year(s) ago
- updated and fixed a lot of particles and script files
- besides that, just updated this File Mod to work for version 0.5
- this is a very basic File Mod, just puts the Modpack parts into the game without any real thought into the cost of trading for parts
4 year(s) ago
- added some YouTube links to test the new mod info page and to see changelogs on this page (literally nothing else was changed, it\'s the same mod - you know it\'s the same ZIP because this changelog is not blue)
It's normal in creative mode.
Version 0.5.1 (Build 668), tested and working
worked for me everytime ¯\_(ツ)_/¯
There's still problem with broken gasoline battery component kits etc.
Please fix it
Thanks.
I am working on developing this website a little more, and pretty soon there will be a section on the website to contribute recipes for crafting and/or trading
A lot of new functions for creating and managing mods and individual parts; coming Soon™
So you can see a very basic example of this in https://scrapmechanicmods.com/parts2 and https://scrapmechanicmods.com/translator
With this database of parts and tools to improve parts, it will be easier to create custom modpacks with the exact set of parts you want to play with - fully up to date (because mod makers have less work to do just to update their stuff again)
When 0.4.8 update? Pretty soon, as the database tools are almost ready to start generating custom modpacks again.
To be honest, I'm holding back on updating "the modpack" for 0.4.8, because I personally think the Fant Mod offers more for a survival game than these CREATIVE MODE parts do. It is still possible to do that file loading trick where you load a survival world as a creative world, and you can choose mods from the mod menu to add creative parts (but you can only play with /unlimited dev mode)
Until things with Scrap Mechanic Mod support are easier to work with, my main focus is on projects like this website, instead of the mod parts themselves. And that's just because if I get these tools done sooner, then my future work is also easier and quicker to do...so doing website the first gives a bigger payoff in the long run.
Advertisement
Brought to you by:
Check me out on:
ScrapMechanicMods
Steam Community